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Risqué Vice - 0.1.3 Update

Posted by LangdonA - October 27th, 2017


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patreon.com/RisqueVice
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Hey, everyone! As promised, here's the latest version of Risqué Vice: 0.1.3. You can check the full changelog at the link in the end of this post, but here I'd like to highlight some of the major things that were added, changed and fixed in the game.

01. A More Fast-Paced Experience
Many players complained about the speed of the cutscenes. While I was playtesting it, I saw the same scenes lots of times, what caused me the feeling that it was fast enough. Another reason for the slow-paced dialogues is the amount of handicraft pauses to capture better the "feeling" of the dialogues. 
Bulshit! Many players just want to have some fun in a short amount of time. :D To please both styles of players, there's a new Option in the Options Menu: "Quick Text". When it's on, each message is filled automatically and you don't have to wait until each sentence is written. 

02. Vocal Reactions
You can often listen how Rebecca reacts when she's happy, surprised, angry, etc. It doesn't mean that the game will feature full voice-acting. For a while, Becca only says ~100 words, but in the next version, there will be more (and more character will have Vocal Reactions too!).

03. More Missions
In 0.1.3, we're finishing the second mission and starting the third one. But there's also one complete side-mission ('I Touch Myself') and the start of two other ones ('Sun-Tan' and 'Down the Road, Not Across the Street'). Both of them will be complete in the next update.

04. The PC
One big thing in 0.1.3 is the new "PC" feature. You get access to it in the second story-mission, but it will be available through the whole game. In the next versions, I'll be working to add mini-games. Depending on your score on them, the player will receive rare blueprints that can be taken to the artisan! :)
Not only that, but it will be a social HUB for characters and will help Becca to keep track of her achievements, both social and professional.
The XMovies background is a placeholder, don't worry. :D The PC will play a big role in the game.

05. The Bike
Thinking about how to make the game quicker (if the player wants so), I was thinking about the Bike mechanics. If you manage to buy the bike in 0.1.3, you can press "B" and Becca will ride her bike. I still need to mess with the character's speed code to properly add acceleration and so, but if you want to see Becca riding a bike, go for it! :P

06. New Collectables
While taking a stroll at La Gloria or Valentino, keep your eyes looking at the ground. You may find cash, blueprints, and materials, now. Oh, and a key-item for a side-mission will be on the ground! ;)

07. Fixes
Most of the previous version's bugs were fixed, such as spelling mistakes, weird acting NPCs, wrong tiles positioning, etc.

Patrons,
thank you very much. We're still only a few, but keep in mind that you're all responsible for the start of this project. Without you, the past week would've been much more stressful, harder and we wouldn't be achieved the amount of new content that we did.
Please, feel free to send me messages on Patreon if you have anything to say about the game, or even just to say "hi". At the end of each monthly cycle, I'll make a post explaining exactly where your money is going. I owe you that.

About the Future
With Risqué Vice, I'm doing my best to create a fun game with a creative world, interesting gameplay, natural dialogues and inspiring quests, but I also want to make it ~sexy~. It's an adult game, after all.
Until 0.2.0, I'll keep the focus on the game's basis. I want to make a solid experience, unlike many adult RPG Maker games we see around. I appreciate the support of you all, Patrons, GameJolt community and people who comment our topics in many forums. Because of this, I'd like to share with you my plans for the future:

Before version 0.2.0 there are some things that will certainly be done:
1. Rebecca's design will be 100% complete. Her design will be more realistic, but her physical attributes will keep the same. I'll be making tests and asking for your help to decide which visual is the best for our protagonist.
2. The three first towns will be working perfectly. No more doors saying "come back in the next version". There will be people, cars, stores, houses, collectibles. Everything will be there.
3. I have the whole Risqué Vice story written in ~100 pages. I'm methodical, perfectionist and I love to write, so I have lots of Side-Missions in mind. You can expect a very dynamic gameplay with puzzles, action sections, and even stealth ones! 
4. The current major characters (Connor, Mr. Formaggio, Goth Girl, Trisha...) will all have Vocal Reactions.
5. Most of the NPCs (at least the main ones and the ones who are responsible for Side-Missions) will have Bust Images. 
6. At least a couple of minigames on the PC.

What will define the release of 0.2.0?
> Before that, I have to finish the list above. Then I'll work on the Risqué Vice Mechanic. Again, I don't want to spoil any surprises, but that's when sex will have a major role in the game. That's where you'll use your bought/crafted items such as decorations, clothes (and even characters). Oh, and of course, that's where many of the sex scenes will happen.


Again, thank you very much for your support, don't hesitate to ask for help or share your opinions. I'll do my best to answer them all. 
One very important thing that some people asked me about is about the game's price. 
The game will happen and will always be free. Patrons help me a LOT to speed up the process, but even though we have only a few, yet: the game will definitely happen.
Please, have fun! :)

Langdon Alger

Full Changelog


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