00:00
00:00
LangdonA

Joined on 10/17/17

Level:
1
Exp Points:
15 / 20
Exp Rank:
> 100,000
Vote Power:
1.74 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal

Altering these settings may filter what you see.

Latest News

More

Hello again, people! :)

After a week since our latest update (0.1.3), I kept mostly "silent", but I'd like to share with you all what I've been working lately:

1. Rebecca

6592572_150993305683_Afl4zvE.png
It's not a secret that Rebecca's 3D model has been pretty criticized. :( And I honestly understand these critics. Even though I really enjoy her previous visuals and it reminds me of the style contrast in games like Leisure Suit Larry, I agree that it's weird to see her interacting with more realistic styled NPCs. For this reason, today I'm here to show the new Rebecca White! As soon as 0.1.4 is released, I'll update the game's promo pictures.

2. Belview Beach!

6592572_150993305463_aY4NqVF.png
Do you want to check on hot people sunbathing on the hot sand? Do you want to get some seashells? Do you want to finish the "Sun-Tan" Side-Mission? Do you want to open your own adult movies studio? 
All of this (and much more) will be possible in Belview Beach. A fun place to have a drink and meet new people after enjoying a day at the beach!

3. Getting Used to the Workflow
Being honest, rendering 3D models sucks. It takes a lot of time and I can't even work on the game while my PC is rendering a simple scene. Don't worry, I won't make a new Patreon goal begging you people to buy me a VGA like if that was your responsibility. I talk on Discord to some people who have Patreon projects and it's always the same: "After hitting the $$$$ goal, I'll buy a VGA to render more stuff!". The next day, the message on his Discord: "Scammer is playing a heavy game".
Nah, not that bulshit. I just want to tell you all that I'm having an organized workflow that consists of 4 daily hours dedicated to the game and when I go to sleep, I add a new queue of scenes to render (of course, I'm not counting my daily work as a Designer). Hopefully, this will allow me to keep my desired amount of new content, devlogs, and updates. :)

4. Changelog
It's cool to keep developing and taking notes of what exactly is changed in the project. I'd like to share a quick preview to the next changelog:
## [0.1.4] - 2017-11-??
### Added
- Added NPCs to the H&S Department
- New NPC interactions in La Gloria
- New City: Belview Beach (+ Bar, Hotel...)
- New Mission: Mission #3 - Supernova
- New Crafting Items: Seashell, Seastar
- Side-Mission Sun-Tan: Completed

### Fixed
- NPCs on the H&S Department (La Gloria) are properly named.
- Some color codes were returning the codes themselves instead of the colored texts (thanks, EroPharaoh!).
- Bug in Player's movement in the Le Jeet Studio (thanks, myuinny!).
- Some NPCs were animated for no reason, in iCafe. Weird.
- Bug on the first personal conversation with Mr. Formaggio.

### Changed
- Reduced a lot the file size.
- Locations' names moved right. It was often covered by the HUD.
- Beer Pilsen costs $6, now, so you can get it sooner and take it to Mr. Formaggio.

### Removed
- Bye bye, Calendar System. Checking the day of the week was buggy and added nothing to gameplay, so it's gone.

As you can see, there will be this new place called Belview Beach, but don't forget La Gloria and its Health & Security department. Don't forget the creepy girl in Valentino and that abandoned house. Don't forget the Weir... I mean, Perfectly Normal Doggo. :X
Many people suggested the removal of the Calendar System and even of the Clock System. The second one will be used in plenty of Side-Missions (in creative ways, I promise), but yeah, the calendar wouldn't add much to the gameplay.

I hope you enjoy it, people! I'll keep working to bring the next update (0.1.4) asap!